Oculus Rift in Action is published by Manning on September 3, 2015. This book has 440 pages in English, ISBN-10 1617292192, ISBN-13 978-1617292194. PDF, EPUB, MOBI is available for download below.
Oculus Rift in Action teaches you how to create 3D games and other virtual reality experiences for the Oculus Rift. You’ll explore the Rift hardware through examples of real applications using the Oculus SDK and both the Oculus C API and the Unity 3D graphics engine. Along the way, you’ll get practical guidance on how to use the Rift’s sensors to produce fluid VR experiences.
- Creating immersive VR
- Integrating the Rift with the Unity 3D SDK
- Implementing the mathematics of 3D
- Avoiding motion-sickness triggers
About the Technology
Virtual reality has long been the domain of researchers and developers with access to specialized hardware and proprietary tools. With the appearance of the Oculus Rift VR headset, the game has changed. Using standard programming tools and the intuitive Oculus SDKs, you can deliver powerful immersive games, simulations, and other virtual experiences that finally nail the feeling of being in the middle of the action.
About the reader
Experience with C++, C#, or another OO language is assumed.